from Tkinter import *import tkMessageBox
import tkSimpleDialog
def bloq(): for i in range(0, 9): lisb[i].config(state="disable")
def inij(): for i in range(0, 9): lisb[i].config(state="normal")
lisb[i].config(bg="black")
lisb[i].config(text="")
tab[i] = "N" global nomj1, nomj2 # indica a que variables queremos acceder nomj1 = tkSimpleDialog.askstring("Jugador", "Escribe el nombre del jugador 1: ")
nomj2 = tkSimpleDialog.askstring("Jugador", "Escribe el nombre del jugador 2: ")
turj.set("Turno: " + nomj1)
def cam(num): global turno, nomj1, nomj2
if tab[num] == "N" and turno == 0: lisb[num].config(text="X")
lisb[num].config(bg="#134c5b")
tab[num] = "X" turno = 1 turj.set("Turno: " + nomj2)
elif tab[num] == "N" and turno == 1: lisb[num].config(text="O")
lisb[num].config(bg="#6f2a9e")
tab[num] = "O" turno = 0 turj.set("Turno: " + nomj1)
lisb[num].config(state="disable")
verif()
def verif(): if (tab[0] == "X" and tab[1] == "X" and tab[2] == "X") or (tab[3] == "X" and tab[4] == "X" and tab[5] == "X") or (
tab[6] == "X" and tab[7] == "X" and tab[8] == "X"): bloq()
tkMessageBox.showinfo("Ganaste", "Ganaste jugador: " + nomj1)
elif (tab[0] == "X" and tab[3] == "X" and tab[6] == "X") or (tab[1] == "X" and tab[4] == "X" and tab[7] == "X") or (
tab[2] == "X" and tab[5] == "X" and tab[8] == "X"): bloq()
tkMessageBox.showinfo("Ganaste", "Ganaste jugador: " + nomj1)
elif (tab[0] == "X" and tab[4] == "X" and tab[8] == "X") or (tab[2] == "X" and tab[4] == "X" and tab[6] == "X"): bloq()
tkMessageBox.showinfo("Ganaste", "Ganaste jugador: " + nomj1)
elif (tab[0] == "O" and tab[1] == "O" and tab[2] == "O") or (tab[3] == "O" and tab[4] == "O" and tab[5] == "O") or (
tab[6] == "O" and tab[7] == "O" and tab[8] == "O"): bloq()
tkMessageBox.showinfo("Ganaste", "Ganaste jugador: " + nomj2)
elif (tab[0] == "O" and tab[3] == "O" and tab[6] == "O") or (tab[1] == "O" and tab[4] == "O" and tab[7] == "O") or (
tab[2] == "O" and tab[5] == "O" and tab[8] == "O"): bloq()
tkMessageBox.showinfo("Ganaste", "Ganaste jugador: " + nomj2)
elif (tab[0] == "O" and tab[4] == "O" and tab[8] == "O") or (tab[2] == "O" and tab[4] == "O" and tab[6] == "O"): bloq()
tkMessageBox.showinfo("Ganaste", "Ganaste jugador: " + nomj2)
ven = Tk()
ven.geometry("370x460")
ven.config(bg="black")
ven.title("Juego del gato")
turno = 0
nomj1 = ""nomj2 = ""
lisb = []
tab = []
turj = StringVar()
for i in range(0, 9): tab.append("N")
b0 = Button(ven, width=9, height=3, relief=SOLID, cursor="pencil", command=lambda: cam(0))
lisb.append(b0)
b0.place(x=50, y=50)
b1 = Button(ven, width=9, height=3, relief=SOLID, cursor="pencil", command=lambda: cam(1))
lisb.append(b1)
b1.place(x=150, y=50)
b2 = Button(ven, width=9, height=3, relief=SOLID, cursor="pencil", command=lambda: cam(2))
lisb.append(b2)
b2.place(x=250, y=50)
b3 = Button(ven, width=9, height=3, relief=SOLID, cursor="pencil", command=lambda: cam(3))
lisb.append(b3)
b3.place(x=50, y=150)
b4 = Button(ven, width=9, height=3, relief=SOLID, cursor="pencil", command=lambda: cam(4))
lisb.append(b4)
b4.place(x=150, y=150)
b5 = Button(ven, width=9, height=3, relief=SOLID, cursor="pencil", command=lambda: cam(5))
lisb.append(b5)
b5.place(x=250, y=150)
b6 = Button(ven, width=9, height=3, relief=SOLID, cursor="pencil", command=lambda: cam(6))
lisb.append(b6)
b6.place(x=50, y=250)
b7 = Button(ven, width=9, height=3, relief=SOLID, cursor="pencil", command=lambda: cam(7))
lisb.append(b7)
b7.place(x=150, y=250)
b8 = Button(ven, width=9, height=3, relief=SOLID, cursor="pencil", command=lambda: cam(8))
lisb.append(b8)
b8.place(x=250, y=250)
tue = Label(ven, textvariable=turj).place(x=140, y=10)
bini = Button(ven, bg='#3c373f', fg='#abad2b', text='Iniciar juego', cursor="sizing", width=15, height=3, command=inij).place(x=130, y=360)
bloq()
linea = Canvas(ven, width=310, height=10, bg="black")
linea.place(x=30, y=120)
linea.create_line(310, 0, 0, 0, width=25, fill='black')
l2 = Canvas(ven, width=310, height=10, bg="black")
l2.place(x=30, y=220)
l2.create_line(310, 0, 0, 0, width=25, fill='black')
l3 = Canvas(ven, width=10, height=310, bg="black")
l3.place(x=130, y=25)
l3.create_line(0, 310, 0, 0, width=25, fill='black')
l4 = Canvas(ven, width=10, height=310, bg="black")
l4.place(x=230, y=25)
l4.create_line(0, 310, 0, 0, width=25, fill='black')
ven.mainloop()
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